{"id":282,"date":"2026-06-24T16:39:00","date_gmt":"2026-06-24T16:39:00","guid":{"rendered":"https:\/\/minethelia.com\/?page_id=282"},"modified":"2026-06-24T20:29:09","modified_gmt":"2026-06-24T20:29:09","slug":"devlog","status":"publish","type":"page","link":"https:\/\/minethelia.com\/en\/devlog\/","title":{"rendered":"Devlog"},"content":{"rendered":"<h2 class=\"wp-block-heading\">\ud83d\udfe6 <strong>Devlog \u2013 Tracking the Development of Minethelia<\/strong><\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">\ud83c\udfaf <strong>Devlog Objective<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">This page presents the evolution of Minethelia's development, the features currently in progress, the planned updates, the systems under test, and future improvements. It allows the community to follow the project with full transparency.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">\ud83d\udee0\ufe0f Work in Progress<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Systems in development<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Kinetic network: windmill, shafts, gears, reducers, physics of torque\/speed\/friction.<\/li>\n\n\n\n<li>Complete metallurgy: Copper \u2192 Bronze \u2192 Iron \u2192 Steel, crucible, low furnace, annealing furnace, forging.<\/li>\n\n\n\n<li>Geological prospecting: prospecting pickaxe, density\/node modes, triangulation 160\u219240 blocks.<\/li>\n\n\n\n<li>Generational breeding G0\u2192G10: capture, progressive domestication, modified behaviors.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Features in Testing<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Enchantments (8 types): effects OK, UI missing.<\/li>\n\n\n\n<li>Potions (8 types): effects OK, crafting\/consumption missing.<\/li>\n\n\n\n<li>Intelligent Cube System: advanced textures, physical\/chemical properties, thermal\/organic simulation.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>New blocks, items, or mechanics<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Sailboat + mounts (elks).<\/li>\n\n\n\n<li>Extended water system: buckets, infinite sources, waves, refraction, aquatic plants, ice, evaporation.<\/li>\n\n\n\n<li>Aquatic entities: fish, algae, corals.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Ongoing Optimizations<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Texture2DArray: 17\u202fMB VRAM saved.<\/li>\n\n\n\n<li>VoxelQuant + BoxDescriptor: 66% to 92% compression.<\/li>\n\n\n\n<li>Heightmap Occlusion \/ LOD: 48% of chunks not generated.<\/li>\n\n\n\n<li>Cave Culling: 53% of underground chunks skipped.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Priority Bug Fixes<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>SetBlockGlobal: removed unnecessary regeneration.<\/li>\n\n\n\n<li>WaterFlowSystem: visited set, cleanup, orphan block removal.<\/li>\n\n\n\n<li>TerrainGenerator: caves below sea level fixed.<\/li>\n\n\n\n<li>ChunkMesher: greedy mesh fixed.<\/li>\n\n\n\n<li>EnemyManager: memory leak fixed.<\/li>\n\n\n\n<li>30+ singletons: full cleanup in _ExitTree.<\/li>\n\n\n\n<li>12+ systems: IsInstanceValid added to prevent crashes.<\/li>\n\n\n\n<li>ClearAll() added for persistent managers.<\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">\ud83d\ude80 Upcoming Features (Coming Soon)<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>New Biomes<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Plains, Mountains, Desert, Tundra, Jungle, Savanna, Ocean, Beach, Taiga, Permafrost.<\/li>\n\n\n\n<li>Planned extensions: End biomes (floating islands).<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>New Mobs<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Full generational breeding system.<\/li>\n\n\n\n<li>Mounts (elks).<\/li>\n\n\n\n<li>Aquatic fauna: fish, crabs.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Crafting systems<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Advanced metallurgy: crucible, bloomery, forging.<\/li>\n\n\n\n<li>Mechanical machines: rotary mill, crusher, trip hammer.<\/li>\n\n\n\n<li>Enchantment table (UI + application).<\/li>\n\n\n\n<li>Still and potion crafting.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Advanced mechanics<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Full kinetic network.<\/li>\n\n\n\n<li>Geological prospecting.<\/li>\n\n\n\n<li>Extended water system.<\/li>\n\n\n\n<li>Sailboat with sail physics.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>User interface<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Enchantment UI.<\/li>\n\n\n\n<li>Potion UI.<\/li>\n\n\n\n<li>Forging UI.<\/li>\n\n\n\n<li>Prospecting UI.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Performance and stability<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Optimized greedy meshing (85% fewer vertices).<\/li>\n\n\n\n<li>Advanced compression for network\/storage.<\/li>\n\n\n\n<li>Massive throttling of systems.<\/li>\n\n\n\n<li>Object pooling for ChunkMeshData.<\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">\ud83d\udce6 Latest updates (Patch Notes)<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Version 21\/06\/2026 \u2014 Systems Vintage Story-inspired (Wave 2)<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Added:<\/strong> irrigation, greenhouse, storage cellar, Terra Preta, landslides, fishing, knapping, 6 new blocks. <strong>Changed:<\/strong> grass, birds, snow.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Version 21\/06\/2026 \u2014 Wave 1<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Added:<\/strong> NPK fertility, rot, campfire, block reinforcement, 4 new blocks.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Version 21\/06\/2026 \u2014 Complete water system<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Added:<\/strong> oceans\/rivers\/lakes, fluid propagation, swimming\/drowning, underwater FX, expanded biomes.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Version 21\/06\/2026 \u2014 RPG &amp; Progression<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Added:<\/strong> skills, FAICH attributes, perks, backpacks, advanced crafting, physical vehicles. <strong>Optimization:<\/strong> Grass, Minimap, Weather, WorldManager, ChunkLoader.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Version 20\/06\/2026 \u2014 Menus, Save System, Mod Content<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Added:<\/strong> main menu, credits, EULA, music, settings, saves, Minetest mods, auto\u2011atlas, animals.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Version 19\/06\/2026 \u2014 Gameplay, VFX, Sound<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\"><strong>Added:<\/strong> breaking\/placing, particles, crafting, weather, birds, procedural clouds. <strong>Fix:<\/strong> collisions, UI, item spawning, tree destruction.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">\ud83e\uddea Experiments &amp; Research<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Prototypes<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Intelligent Cube: physical\/chemical properties, advanced simulation.<\/li>\n\n\n\n<li>Texture2DArray: 0% bleeding, 17\u202fMB VRAM saved.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Abandoned Systems<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Cloud noise shader (replaced by NoiseTexture2D).<\/li>\n\n\n\n<li>GPU\/CPU particles (replaced by manual particles, then CPU).<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Future Ideas<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Extended End dimension.<\/li>\n\n\n\n<li>Full kinetic network.<\/li>\n\n\n\n<li>Advanced generational breeding.<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Technical Tests<\/strong><\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>VoxelQuant: 66% gain.<\/li>\n\n\n\n<li>BoxDescriptor: 67% to 92% gain.<\/li>\n\n\n\n<li>Greedy meshing: 85% fewer vertices.<\/li>\n\n\n\n<li>Heightmap Occlusion: 48% of chunks not generated.<\/li>\n\n\n\n<li>Cave Culling: 53% of chunks skipped.<\/li>\n\n\n\n<li>Minetest integration: full parser + auto\u2011atlas.<\/li>\n<\/ul>\n\n\n\n<h1 class=\"wp-block-heading\">\ud83e\udde9 Long\u2011term Objectives<\/h1>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Overall Game Vision<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">A voxel survival sandbox with deep simulation, infinite world, RPG progression, and advanced mechanical systems.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Planned Major Systems<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Metallurgy, kinetic network, prospecting, generational breeding, sailboat\/mounts, enchantments\/potions, extended water.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Art Direction<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">AAA rendering (SDFGI, SSAO, SSR, volumetrics), procedural clouds, biome\u2011based effects, animal models, advanced grass, 5 languages.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\"><strong>Project Ambitions<\/strong><\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Infinite world, seasons, deep simulation, RPG progression, physical vehicles, modding integration, ENet multiplayer, full transparency.<\/p>\n\n\n\n<h1 class=\"wp-block-heading\">\ud83d\udcac Developer\u2019s Message<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Minethelia is a constantly evolving project. This Devlog allows me to share progress, ideas, and behind\u2011the\u2011scenes development. Thank you for your support.<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity\"\/>\n\n\n\n<p class=\"wp-block-paragraph\"><\/p>","protected":false},"excerpt":{"rendered":"<p>\ud83d\udfe6 Devlog \u2013 Suivi du D\u00e9veloppement de Minethelia \ud83c\udfaf Objectif du Devlog Cette page pr\u00e9sente l\u2019\u00e9volution du d\u00e9veloppement de Minethelia, [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":0,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_surecart_dashboard_logo_width":"180px","_surecart_dashboard_show_logo":true,"_surecart_dashboard_navigation_orders":true,"_surecart_dashboard_navigation_invoices":true,"_surecart_dashboard_navigation_subscriptions":true,"_surecart_dashboard_navigation_downloads":true,"_surecart_dashboard_navigation_billing":true,"_surecart_dashboard_navigation_account":true,"site-sidebar-layout":"default","site-content-layout":"","ast-site-content-layout":"default","site-content-style":"default","site-sidebar-style":"default","ast-global-header-display":"","ast-banner-title-visibility":"","ast-main-header-display":"","ast-hfb-above-header-display":"","ast-hfb-below-header-display":"","ast-hfb-mobile-header-display":"","site-post-title":"disabled","ast-breadcrumbs-content":"","ast-featured-img":"","footer-sml-layout":"","ast-disable-related-posts":"","theme-transparent-header-meta":"","adv-header-id-meta":"","stick-header-meta":"","header-above-stick-meta":"","header-main-stick-meta":"","header-below-stick-meta":"","astra-migrate-meta-layouts":"default","ast-page-background-enabled":"default","ast-page-background-meta":{"desktop":{"background-color":"var(--ast-global-color-5)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"ast-content-background-meta":{"desktop":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"tablet":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""},"mobile":{"background-color":"var(--ast-global-color-4)","background-image":"","background-repeat":"repeat","background-position":"center center","background-size":"auto","background-attachment":"scroll","background-type":"","background-media":"","overlay-type":"","overlay-color":"","overlay-opacity":"","overlay-gradient":""}},"footnotes":"","_members_access_role":[],"_members_access_error":""},"class_list":["post-282","page","type-page","status-publish","hentry"],"_links":{"self":[{"href":"https:\/\/minethelia.com\/en\/wp-json\/wp\/v2\/pages\/282","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/minethelia.com\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/minethelia.com\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/minethelia.com\/en\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/minethelia.com\/en\/wp-json\/wp\/v2\/comments?post=282"}],"version-history":[{"count":2,"href":"https:\/\/minethelia.com\/en\/wp-json\/wp\/v2\/pages\/282\/revisions"}],"predecessor-version":[{"id":288,"href":"https:\/\/minethelia.com\/en\/wp-json\/wp\/v2\/pages\/282\/revisions\/288"}],"wp:attachment":[{"href":"https:\/\/minethelia.com\/en\/wp-json\/wp\/v2\/media?parent=282"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}