{"id":27,"date":"2026-06-23T02:06:54","date_gmt":"2026-06-23T02:06:54","guid":{"rendered":"https:\/\/minethelia.com\/?page_id=27"},"modified":"2026-06-24T19:59:51","modified_gmt":"2026-06-24T19:59:51","slug":"minethelia","status":"publish","type":"page","link":"https:\/\/minethelia.com\/es\/","title":{"rendered":"MINETHELIA"},"content":{"rendered":"<!-- ===== PAGE LOADER ===== -->\n<div class=\"mine-loader\">\n\t<div class=\"mine-loader-cube\"><\/div>\n\t<div class=\"mine-loader-text\">Cargando\u2026<\/div>\n<\/div>\n<!-- ===== HERO SECTION ===== -->\n<section class=\"mine-hero\" id=\"home\">\n    <div class=\"mine-hero-bg\">\n        <img decoding=\"async\" src=\"\/wp-content\/themes\/minethelia\/assets\/images\/logos\/banni\u00e8re.jpg\" alt=\"Minethelia World\">\n    <\/div>\n    <div class=\"mine-hero-content\">\n        <div class=\"mine-hero-badge\">\n            <span>Nuevo \u00b7 RPG Sandbox de V\u00f3xeles<\/span>\n        <\/div>\n        <h1 class=\"mine-hero-title\">\n            Explora. Sobrevive. Crea.\n        <\/h1>\n        <p class=\"mine-hero-subtitle\">\n            Sum\u00e9rgete en un mundo de v\u00f3xeles infinito generado de forma procedural. Supervivencia, exploraci\u00f3n, agricultura, metalurgia, estaciones y progresi\u00f3n por habilidades dentro de un ecosistema vivo.\n        <\/p>\n        <div class=\"mine-hero-buttons\">\n            <a href=\"#download\" class=\"mine-btn mine-btn-primary\">\n                \u25b6 En Desarrollo\n            <\/a>\n            <a href=\"#features\" class=\"mine-btn mine-btn-secondary\">\n                Descubrir\n            <\/a>\n        <\/div>\n        <div class=\"mine-hero-stats\">\n            <div class=\"mine-stat\">\n                <div class=\"mine-stat-number\" data-target=\"10\">0<\/div>\n                <div class=\"mine-stat-label\">Biomas<\/div>\n            <\/div>\n            <div class=\"mine-stat\">\n                <div class=\"mine-stat-number\" data-target=\"18\">0<\/div>\n                <div class=\"mine-stat-label\">Habilidades<\/div>\n            <\/div>\n            <div class=\"mine-stat\">\n                <div class=\"mine-stat-number\" data-target=\"172\">0<\/div>\n                <div class=\"mine-stat-label\">Bloques<\/div>\n            <\/div>\n            <div class=\"mine-stat\">\n                <div class=\"mine-stat-number\" data-target=\"522\">0<\/div>\n                <div class=\"mine-stat-label\">Modelos 3D<\/div>\n            <\/div>\n        <\/div>\n    <\/div>\n    <div class=\"mine-scroll-indicator\">\n        <svg viewbox=\"0 0 24 24\"><path d=\"M7 10l5 5 5-5z\"><\/path><\/svg>\n    <\/div>\n<\/section>\n <script>\n(function() {\n    var counters = document.querySelectorAll('.mine-stat-number');\n    var animated = false;\n \n    function animateCounters() {\n        if (animated) return;\n        animated = true;\n        counters.forEach(function(el) {\n            var target = parseInt(el.getAttribute('data-target'), 10);\n            var duration = 2000;\n            var start = 0;\n            var startTime = null;\n \n            function step(timestamp) {\n                if (!startTime) startTime = timestamp;\n                var progress = Math.min((timestamp - startTime) \/ duration, 1);\n                var current = Math.floor(progress * (target - start) + start);\n                el.textContent = current;\n                if (progress < 1) {\n                    requestAnimationFrame(step);\n                } else {\n                    el.textContent = target;\n                }\n            }\n            requestAnimationFrame(step);\n        });\n    }\n \n    var observer = new IntersectionObserver(function(entries) {\n        entries.forEach(function(entry) {\n            if (entry.isIntersecting) {\n                animateCounters();\n            }\n        });\n    }, { threshold: 0.3 });\n \n    var statsSection = document.querySelector('.mine-hero-stats');\n    if (statsSection) {\n        observer.observe(statsSection);\n    } else {\n        animateCounters();\n    }\n})();\n<\/script>\n\n\n\n<!-- ===== VIDEO SECTION ===== -->\n<section class=\"mine-gameplay\" id=\"video\">\n    <div class=\"mine-section-header\">\n        <div class=\"mine-section-tag\">Presentaci\u00f3n<\/div>\n        <h2 class=\"mine-section-title\">Video explicativo del juego<\/h2>\n    <\/div>\n    <div class=\"mine-video-wrapper\">\n        <iframe id=\"gameplay-video\" src=\"https:\/\/www.youtube.com\/embed\/Y3PE6gol-P4\" title=\"Video explicativo del juego\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture\" allowfullscreen=\"\" loading=\"lazy\"><\/iframe>\n        <script>\n            (function() {\n                var lang = document.documentElement.lang || '';\n                if (lang.indexOf('fr') === -1) {\n                    document.getElementById('gameplay-video').src = 'https:\/\/www.youtube.com\/embed\/Ws98AnJ3hD0';\n                }\n            })();\n        <\/script>\n    <\/div>\n<\/section>\n\n\n\n<!-- ===== FEATURES SECTION ===== -->\n<section class=\"mine-section\" id=\"features\">\n\t<div class=\"mine-section-header\">\n\t\t<div class=\"mine-section-tag\">Funcionalidades<\/div>\n\t\t<h2 class=\"mine-section-title\">Un mundo vivo e infinito<\/h2>\n\t\t<p class=\"mine-section-desc\">\n\t\t\tMinethelia combina supervivencia, exploraci\u00f3n y simulaci\u00f3n profunda en un mundo din\u00e1mico con sistemas que interact\u00faan entre s\u00ed.\n\t\t<\/p>\n\t<\/div>\n\t<div class=\"mine-features-grid\">\n\t\t<div class=\"mine-feature-card\">\n\t\t\t<div class=\"mine-feature-icon\">\n\t\t\t\t<svg viewbox=\"0 0 24 24\"><path d=\"M12 2L2 7l10 5 10-5-10-5zM2 17l10 5 10-5M2 12l10 5 10-5\"><\/path><\/svg>\n\t\t\t<\/div>\n\t\t\t<h3 class=\"mine-feature-title\">Mundo Procedural Infinito<\/h3>\n\t\t\t<p class=\"mine-feature-desc\">Terreno generado por ruido OpenSimplex2 con altura, cuevas y biomas. Streaming de chunks din\u00e1mico.<\/p>\n\t\t\t<ul class=\"mine-feature-list\">\n\t\t\t\t<li>10 biomas \u00fanicos<\/li>\n\t\t\t\t<li>Profundas grutas org\u00e1nicas<\/li>\n\t\t\t\t<li>R\u00edos y oc\u00e9anos<\/li>\n\t\t\t\t<li>Optimizaci\u00f3n codiciosa de mallado<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\n\t\t<div class=\"mine-feature-card\">\n\t\t\t<div class=\"mine-feature-icon-2\">\n\t\t\t\t<svg viewbox=\"0 0 24 24\" fill=\"none\" stroke=\"currentColor\" stroke-width=\"2\" stroke-linecap=\"round\"><path d=\"M12 2v20M2 12h20M5 5l14 14M19 5L5 19\"\/><\/svg>\n\t\t\t<\/div>\n\t\t\t<h3 class=\"mine-feature-title\">Sistema de Estaciones<\/h3>\n\t\t\t<p class=\"mine-feature-desc\">4 estaciones din\u00e1micas (Primavera \u2192 Verano \u2192 Oto\u00f1o \u2192 Invierno) con temperatura, clima y crecimiento afectados.<\/p>\n\t\t\t<ul class=\"mine-feature-list\">\n\t\t\t\t<li>Temperatura din\u00e1mica por bioma<\/li>\n\t\t\t\t<li>Crecimiento de cultivos variable<\/li>\n\t\t\t\t<li>Tiempo estacional (nieve, tormenta el\u00e9ctrica)<\/li>\n\t\t\t\t<li>Hipotermia y golpe de calor<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\n\t\t<div class=\"mine-feature-card\">\n\t\t\t<div class=\"mine-feature-icon\">\n\t\t\t\t<svg viewbox=\"0 0 24 24\"><path d=\"M12 2l3 6 6 1-4.5 4.5L18 20l-6-3-6 3 1.5-6.5L3 9l6-1z\"><\/path><\/svg>\n\t\t\t<\/div>\n\t\t\t<h3 class=\"mine-feature-title\">18 Habilidades y 5 Atributos<\/h3>\n\t\t\t<p class=\"mine-feature-desc\">Progresi\u00f3n por acci\u00f3n con 18 habilidades en 6 categor\u00edas y 5 atributos mayores (F.A.I.C.H.).<\/p>\n\t\t\t<ul class=\"mine-feature-list\">\n\t\t\t\t<li>Combate, Robustez, Recolecci\u00f3n<\/li>\n\t\t\t\t<li>Supervivencia, Artesan\u00eda, Esoterismo<\/li>\n\t\t\t\t<li>\u00c1rbol de ventajas (3 niveles)<\/li>\n\t\t\t\t<li>Niveles 1-100 con XP progresiva<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\n\t\t<div class=\"mine-feature-card\">\n\t\t\t<div class=\"mine-feature-icon\">\n\t\t\t\t<svg viewbox=\"0 0 24 24\"><path d=\"M3 3h18v18H3zM9 9h6v6H9z\"><\/path><\/svg>\n\t\t\t<\/div>\n\t\t\t<h3 class=\"mine-feature-title\">Elaboraci\u00f3n Avanc\u00e9 3\u00d73<\/h3>\n\t\t\t<p class=\"mine-feature-desc\">Mesa de crafteo con sinergia de materiales, catalizadores elementales y crafteo temporal legendario.<\/p>\n\t\t\t<ul class=\"mine-feature-list\">\n\t\t\t\t<li>12 materiales con estad\u00edsticas<\/li>\n\t\t\t\t<li>6 catalizadores (Hielo, Fuego, Rayo...)<\/li>\n\t\t\t\t<li>Recetas legendarias temporizadas<\/li>\n\t\t\t\t<li>Arrastrar y soltar ergon\u00f3mico<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\n\t\t<div class=\"mine-feature-card\">\n\t\t\t<div class=\"mine-feature-icon\">\n\t\t\t\t<svg viewbox=\"0 0 24 24\"><path d=\"M12 2C8 2 5 5 5 9c0 3 2 5 4 7v4h6v-4c2-2 4-4 4-7 0-4-3-7-7-7z\"><\/path><\/svg>\n\t\t\t<\/div>\n\t\t\t<h3 class=\"mine-feature-title\">Agricultura y Fertilidad<\/h3>\n\t\t\t<p class=\"mine-feature-desc\">Sistema N\/P\/K de fertilidad del suelo, riego, invernaderos, compost y conservaci\u00f3n de alimentos.<\/p>\n\t\t\t<ul class=\"mine-feature-list\">\n\t\t\t\t<li>Nutrientes N\/P\/K por bloque<\/li>\n\t\t\t\t<li>Riego (bonificaci\u00f3n \u00d71.5)<\/li>\n\t\t\t\t<li>Invernadero en invierno (bono \u00d72.0)<\/li>\n\t\t\t\t<li>Terra Preta ultraf\u00e9rtil<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\n\t\t<div class=\"mine-feature-card\">\n\t\t\t<div class=\"mine-feature-icon\">\n\t\t\t\t<svg viewbox=\"0 0 24 24\"><path d=\"M12 2l-8 8h5v8h6v-8h5z\"><\/path><\/svg>\n\t\t\t<\/div>\n\t\t\t<h3 class=\"mine-feature-title\">Construcci\u00f3n de Veh\u00edculos<\/h3>\n\t\t\t<p class=\"mine-feature-desc\">Ensambla veh\u00edculos f\u00edsicos con 8 bloques funcionales. Balsas, dirigibles, aviones, mechas.<\/p>\n\t\t\t<ul class=\"mine-feature-list\">\n\t\t\t\t<li>Tim\u00f3n, Vela, Globo, Motor<\/li>\n\t\t\t\t<li>H\u00e9lice, Rueda, Giroscopio, Levitaci\u00f3n<\/li>\n\t\t\t\t<li>Progresi\u00f3n por Inteligencia<\/li>\n\t\t\t\t<li>F\u00edsica realista (masa, fuerzas)<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n<!-- ===== GAMEPLAY SHOWCASE ===== -->\n<section class=\"mine-gameplay\" id=\"gameplay\">\n\t<div class=\"mine-gameplay-inner\">\n\t\t<div class=\"mine-section-header\">\n\t\t\t<div class=\"mine-section-tag\">Jugabilidad<\/div>\n\t\t\t<h2 class=\"mine-section-title\">Una experiencia inmersiva<\/h2>\n\t\t\t<p class=\"mine-section-desc\">\n\t\t\t\tSDFGI, SSAO, SSR, niebla volum\u00e9trica, ciclo d\u00eda\/noche, clima din\u00e1mico y fauna viva.\n\t\t\t<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-gameplay-grid\">\n\t\t\t<div class=\"mine-gameplay-card\">\n\t\t\t\t<div class=\"mine-gameplay-card-img\">\n\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/minethelia.com\/wp-content\/themes\/minethelia\/assets\/images\/logos\/Copilot_20260620_030807.png\" alt=\"World\" style=\"width:100%;height:100%;object-fit:cover;\">\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"mine-gameplay-card-body\">\n\t\t\t\t\t<h3 class=\"mine-gameplay-card-title\">Renderizado Gr\u00e1fico Avanzado<\/h3>\n\t\t\t\t\t<p class=\"mine-gameplay-card-desc\">\n\t\t\t\t\t\tIluminaci\u00f3n global din\u00e1mica (SDFGI), oclusi\u00f3n ambiental de pantalla (SSAO), reflejos del espacio de pantalla (SSR), niebla volum\u00e9trica, brillo\/resplandor y mapeo de tonos ACES.\n\t\t\t\t\t<\/p>\n\t\t\t\t\t<div class=\"mine-gameplay-card-tags\">\n\t\t\t\t\t\t<span class=\"mine-tag\">SDFGI<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">SSAO<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">SSR<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Ases<\/span>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\n\t\t\t<div class=\"mine-gameplay-card\">\n\t\t\t\t<div class=\"mine-gameplay-card-img\">\n\t\t\t\t\t<img decoding=\"async\" src=\"https:\/\/minethelia.com\/wp-content\/themes\/minethelia\/assets\/images\/logos\/Copilot_20260621_010538.png\" alt=\"Survival\" style=\"width:100%;height:100%;object-fit:cover;\">\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"mine-gameplay-card-body\">\n\t\t\t\t\t<h3 class=\"mine-gameplay-card-title\">Supervivencia y Entorno Hostil<\/h3>\n\t\t\t\t\t<p class=\"mine-gameplay-card-desc\">\n\t\t\t\t\t\tDeslizamientos de minas, temperatura extrema, hambre, ahogamiento, hipoxia de altitud. Mobs hostiles de noche, fauna con IA a 4 estados.\n\t\t\t\t\t<\/p>\n\t\t\t\t\t<div class=\"mine-gameplay-card-tags\">\n\t\t\t\t\t\t<span class=\"mine-tag\">Derrumbe<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Temperatura<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Hambre<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">IA Fauna<\/span>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\n\t\t\t<div class=\"mine-gameplay-card\">\n\t\t\t\t<div class=\"mine-gameplay-card-img\" style=\"background:linear-gradient(135deg,#1a5e2a,#0a0e0a);\">\n\t\t\t\t\t<div style=\"font-size:80px;\">\ud83c\udf0a<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"mine-gameplay-card-body\">\n\t\t\t\t\t<h3 class=\"mine-gameplay-card-title\">Aguas y Fluidos Din\u00e1micos<\/h3>\n\t\t\t\t\t<p class=\"mine-gameplay-card-desc\">\n\t\t\t\t\t\tPropagaci\u00f3n de fluidos a niveles, reacci\u00f3n agua+lava, corrientes que empujan al jugador, transparencia progresiva y nataci\u00f3n con ox\u00edgeno.\n\t\t\t\t\t<\/p>\n\t\t\t\t\t<div class=\"mine-gameplay-card-tags\">\n\t\t\t\t\t\t<span class=\"mine-tag\">Propagaci\u00f3n<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Obsidiana<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Nataci\u00f3n<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Ox\u00edgeno<\/span>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\n\t\t\t<div class=\"mine-gameplay-card\">\n\t\t\t\t<div class=\"mine-gameplay-card-img\" style=\"background:linear-gradient(135deg,#0a0e0a,#2a3b2a);\">\n\t\t\t\t\t<div style=\"font-size:80px;\">\u26a1<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"mine-gameplay-card-body\">\n\t\t\t\t\t<h3 class=\"mine-gameplay-card-title\">Circuitos L\u00f3gicos (Redstone)<\/h3>\n\t\t\t\t\t<p class=\"mine-gameplay-card-desc\">\n\t\t\t\t\t\tAntorchas l\u00f3gicas, cables, palancas, botones y l\u00e1mparas para la automatizaci\u00f3n. Crea mecanismos complejos y trampas.\n\t\t\t\t\t<\/p>\n\t\t\t\t\t<div class=\"mine-gameplay-card-tags\">\n\t\t\t\t\t\t<span class=\"mine-tag\">L\u00f3gica<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Automatizaci\u00f3n<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Redstone<\/span>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\n\t\t\t<div class=\"mine-gameplay-card\">\n\t\t\t\t<div class=\"mine-gameplay-card-img\" style=\"background:linear-gradient(135deg,#2d8b3f,#111b11);\">\n\t\t\t\t\t<div style=\"font-size:80px;\">\ud83c\udfb5<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"mine-gameplay-card-body\">\n\t\t\t\t\t<h3 class=\"mine-gameplay-card-title\">Audio procedural y ambiente<\/h3>\n\t\t\t\t\t<p class=\"mine-gameplay-card-desc\">\n\t\t\t\t\t\tSonidos procedurales para cada acci\u00f3n, ambiente meteorol\u00f3gico, pasos seg\u00fan el bloque, sonidos de animales por especie y p\u00e1jaros de ambiente.\n\t\t\t\t\t<\/p>\n\t\t\t\t\t<div class=\"mine-gameplay-card-tags\">\n\t\t\t\t\t\t<span class=\"mine-tag\">Procedimental<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Ambiente<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">136 sonidos<\/span>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\n\t\t\t<div class=\"mine-gameplay-card\">\n\t\t\t\t<div class=\"mine-gameplay-card-img\" style=\"background:linear-gradient(135deg,#3d5a3d,#0a0e0a);\">\n\t\t\t\t\t<div style=\"font-size:80px;\">\ud83c\udf0d<\/div>\n\t\t\t\t<\/div>\n\t\t\t\t<div class=\"mine-gameplay-card-body\">\n\t\t\t\t\t<h3 class=\"mine-gameplay-card-title\">Dimensi\u00f3n del End<\/h3>\n\t\t\t\t\t<p class=\"mine-gameplay-card-desc\">\n\t\t\t\t\t\tIslas flotantes, gravedad reducida, portal de acceso y biomas espec\u00edficos. Una dimensi\u00f3n alternativa llena de misterios.\n\t\t\t\t\t<\/p>\n\t\t\t\t\t<div class=\"mine-gameplay-card-tags\">\n\t\t\t\t\t\t<span class=\"mine-tag\">Islas flotantes<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Portal<\/span>\n\t\t\t\t\t\t<span class=\"mine-tag\">Gravedad reducida<\/span>\n\t\t\t\t\t<\/div>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n<!-- ===== BIOMES SECTION ===== -->\n<section class=\"mine-biomes\" id=\"biomes\">\n\t<div class=\"mine-section-header\">\n\t\t<div class=\"mine-section-tag\">Biomas<\/div>\n\t\t<h2 class=\"mine-section-title\">10 biomas \u00fanicos<\/h2>\n\t\t<p class=\"mine-section-desc\">\n\t\t\tCada bioma tiene su propia vegetaci\u00f3n, fauna, temperatura, clima y efectos visuales.\n\t\t<\/p>\n\t<\/div>\n\t<div class=\"mine-biomes-grid\">\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">\ud83c\udf3f<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Llanura<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Hierbas, flores, animales de granja<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">\u26f0\ufe0f<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Monta\u00f1a<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Relieve escarpado, minerales profundos<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">Desierto<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Desierto<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Arena, cactus, calor extremo<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">\u2744\ufe0f<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Tundra<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Hielo, nieve, ping\u00fcinos, renos<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">\ud83c\udf34<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Selva<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Vegetaci\u00f3n densa, +30% lluvia<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">\ud83e\udd92<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Sabana<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Hierba seca, zarzas, acacias<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">\ud83c\udf0a<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Oc\u00e9ano<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Agua profunda, peces, cangrejos<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">\ud83c\udfd6\ufe0f<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Playa<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Arena, conchas, part\u00edculas<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">\ud83c\udf32<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Taiga<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Pinos, nieve, lobos, b\u00fahos<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-biome-card\">\n\t\t\t<div class=\"mine-biome-icon\">\ud83e\uddca<\/div>\n\t\t\t<h3 class=\"mine-biome-name\">Pergoliso<\/h3>\n\t\t\t<p class=\"mine-biome-desc\">Suelo helado, osos polares, tigres<\/p>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n<!-- ===== PROGRESSION SECTION ===== -->\n<section class=\"mine-progression\" id=\"progression\">\n\t<div class=\"mine-progression-inner\">\n\t\t<div class=\"mine-section-header\">\n\t\t\t<div class=\"mine-section-tag\">Progresi\u00f3n<\/div>\n\t\t\t<h2 class=\"mine-section-title\">Convi\u00e9rtete en una leyenda<\/h2>\n\t\t\t<p class=\"mine-section-desc\">\n\t\t\t\t18 competencias, 5 atributos (F.A.I.C.H.) y un \u00e1rbol de ventajas con 3 niveles por rama.\n\t\t\t<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-progression-timeline\">\n\t\t\t<div class=\"mine-progression-step\">\n\t\t\t\t<div class=\"mine-progression-step-number\">1<\/div>\n\t\t\t\t<h3 class=\"mine-progression-step-title\">Fuerza<\/h3>\n\t\t\t\t<p class=\"mine-progression-step-desc\">\n\t\t\t\t\tMiner\u00eda, tala, hachas, manos desnudas, forja. Ventajas: Brazo de Hierro \u2192 Alba\u00f1il Pesado \u2192 Rompe Rocas.\n\t\t\t\t<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-progression-step\">\n\t\t\t\t<div class=\"mine-progression-step-number\">2<\/div>\n\t\t\t\t<h3 class=\"mine-progression-step-title\">Agilidad<\/h3>\n\t\t\t\t<p class=\"mine-progression-step-desc\">\n\t\t\t\t\tAtletismo, acrobacia, arquer\u00eda. Ventajas: Pie Ligero (+20% sprint) \u2192 Trepador \u2192 Parkour (doble salto).\n\t\t\t\t<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-progression-step\">\n\t\t\t\t<div class=\"mine-progression-step-number\">3<\/div>\n\t\t\t\t<h3 class=\"mine-progression-step-title\">Inteligencia<\/h3>\n\t\t\t\t<p class=\"mine-progression-step-desc\">\n\t\t\t\t\tConstrucci\u00f3n, metalurgia, alquimia, magia. Ventajas: Artesano \u2192 Arquitecto \u2192 Ingeniero (500 bloques de veh\u00edculo).\n\t\t\t\t<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-progression-step\">\n\t\t\t\t<div class=\"mine-progression-step-number\">4<\/div>\n\t\t\t\t<h3 class=\"mine-progression-step-title\">Constituci\u00f3n<\/h3>\n\t\t\t\t<p class=\"mine-progression-step-desc\">\n\t\t\t\t\tD\u00e9fense, Agriculture, Dressage. Perks : Endurant (+20% vie) \u2192 Porteur d'Armure \u2192 Lien d'\u00c2me.\n\t\t\t\t<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-progression-step\">\n\t\t\t\t<div class=\"mine-progression-step-number\">5<\/div>\n\t\t\t\t<h3 class=\"mine-progression-step-title\">Suerte<\/h3>\n\t\t\t\t<p class=\"mine-progression-step-desc\">\n\t\t\t\t\tPesca, Terraplenado, Espadas, Armas de asta. Perks: Suertudo (doble ca\u00edda) \u2192 Cazador \u2192 Inmortalidad.\n\t\t\t\t<\/p>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n<!-- ===== CRAFTING SHOWCASE ===== -->\n<section class=\"mine-crafting\" id=\"crafting\">\n\t<div class=\"mine-crafting-grid\">\n\t\t<div class=\"mine-crafting-info\">\n\t\t\t<div class=\"mine-section-tag\">Artesan\u00eda<\/div>\n\t\t\t<h3>Mesa de Craft 3\u00d73 Avanzada<\/h3>\n\t\t\t<p>\n\t\t\t\tCada material aporta sus estad\u00edsticas al resultado: durabilidad, velocidad, da\u00f1o, alcance y efectos especiales. 12 materiales registrados con sinergia completa.\n\t\t\t<\/p>\n\t\t\t<ul class=\"mine-crafting-features\">\n\t\t\t\t<li>Sinergia de los materiales \u2014 estad\u00edsticas transferidas al resultado<\/li>\n\t\t\t\t<li>6 catalizadores elementales: Hielo, Fuego, Rayo, Tierra, Alma, Vac\u00edo<\/li>\n\t\t\t\t<li>Craft temporal \u2014 recetas legendarias con barra de progreso<\/li>\n\t\t\t\t<li>Ergonom\u00eda \u2014 crafting desde cofres cercanos (detecci\u00f3n 3m)<\/li>\n\t\t\t\t<li>Botones Balance, Rotate, Clear y drag-and-drop completo<\/li>\n\t\t\t\t<li>Knapping \u2014 talla de s\u00edlex para herramientas primitivas<\/li>\n\t\t\t\t<li>Horno \/ Fundici\u00f3n \u2014 minerales \u2192 lingotes con combustibles<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t\t<div class=\"mine-crafting-visual\">\n\t\t\t<div class=\"mine-crafting-slot\">\ud83e\udeb5<\/div>\n\t\t\t<div class=\"mine-crafting-slot\">\ud83e\udeb5<\/div>\n\t\t\t<div class=\"mine-crafting-slot\">\ud83e\udeb5<\/div>\n\t\t\t<div class=\"mine-crafting-slot\">\ud83e\udeb5<\/div>\n\t\t\t<div class=\"mine-crafting-slot\">\ud83e\udeb5<\/div>\n\t\t\t<div class=\"mine-crafting-slot\">\ud83e\udeb5<\/div>\n\t\t\t<div class=\"mine-crafting-slot\">\ud83e\udeb5<\/div>\n\t\t\t<div class=\"mine-crafting-slot\">\ud83e\udeb5<\/div>\n\t\t\t<div class=\"mine-crafting-slot\">\ud83e\udeb5<\/div>\n\t\t\t<div class=\"mine-crafting-slot result\">\ud83d\udeaa<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n<!-- ===== VEHICLES SECTION ===== -->\n<section class=\"mine-vehicles\" id=\"vehicles\">\n\t<div class=\"mine-vehicles-inner\">\n\t\t<div class=\"mine-section-header\">\n\t\t\t<div class=\"mine-section-tag\">Veh\u00edculos<\/div>\n\t\t\t<h2 class=\"mine-section-title\">Construye y pilota<\/h2>\n\t\t\t<p class=\"mine-section-desc\">\n\t\t\t\t8 bloques funcionales para ensamblar veh\u00edculos f\u00edsicos. La progresi\u00f3n depende de tu Inteligencia.\n\t\t\t<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-vehicles-grid\">\n\t\t\t<div class=\"mine-vehicle-card\">\n\t\t\t\t<div class=\"mine-vehicle-tier\">Int. 1<\/div>\n\t\t\t\t<div class=\"mine-vehicle-icon\">\u26f5<\/div>\n\t\t\t\t<h3 class=\"mine-vehicle-name\">Balsas y Barcos a Vela<\/h3>\n\t\t\t\t<p class=\"mine-vehicle-desc\">Ensambla balsas y barcos con tim\u00f3n y vela. Navegaci\u00f3n acu\u00e1tica b\u00e1sica.<\/p>\n\t\t\t\t<div class=\"mine-vehicle-blocks\">\n\t\t\t\t\t<span class=\"mine-vehicle-block\">Tim\u00f3n<\/span>\n\t\t\t\t\t<span class=\"mine-vehicle-block\">Vela<\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-vehicle-card\">\n\t\t\t\t<div class=\"mine-vehicle-tier\">Int. 5<\/div>\n\t\t\t\t<div class=\"mine-vehicle-icon\">\ud83c\udf88<\/div>\n\t\t\t\t<h3 class=\"mine-vehicle-name\">Dirigibles Rudimentarios<\/h3>\n\t\t\t\t<p class=\"mine-vehicle-desc\">Toma los aires con globos y motores. Dirigibles para la exploraci\u00f3n a\u00e9rea.<\/p>\n\t\t\t\t<div class=\"mine-vehicle-blocks\">\n\t\t\t\t\t<span class=\"mine-vehicle-block\">Globo<\/span>\n\t\t\t\t\t<span class=\"mine-vehicle-block\">Motor<\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-vehicle-card\">\n\t\t\t\t<div class=\"mine-vehicle-tier\">Int. 10<\/div>\n\t\t\t\t<div class=\"mine-vehicle-icon\">\u2708\ufe0f<\/div>\n\t\t\t\t<h3 class=\"mine-vehicle-name\">Camiones y Aviones<\/h3>\n\t\t\t\t<p class=\"mine-vehicle-desc\">Veh\u00edculos todo terreno y aviones con h\u00e9lices y ruedas. Transporte terrestre y a\u00e9reo.<\/p>\n\t\t\t\t<div class=\"mine-vehicle-blocks\">\n\t\t\t\t\t<span class=\"mine-vehicle-block\">h\u00e9lice<\/span>\n\t\t\t\t\t<span class=\"mine-vehicle-block\">Rueda<\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-vehicle-card\">\n\t\t\t\t<div class=\"mine-vehicle-tier\">Int. 15<\/div>\n\t\t\t\t<div class=\"mine-vehicle-icon\">\ud83d\udef8<\/div>\n\t\t\t\t<h3 class=\"mine-vehicle-name\">Platillos &amp; Mecas<\/h3>\n\t\t\t\t<p class=\"mine-vehicle-desc\">Tecnolog\u00eda \u00faltima: giroscopio y n\u00facleo de levitaci\u00f3n para platillos voladores y m\u00e1quinas.<\/p>\n\t\t\t\t<div class=\"mine-vehicle-blocks\">\n\t\t\t\t\t<span class=\"mine-vehicle-block\">Giroscopio<\/span>\n\t\t\t\t\t<span class=\"mine-vehicle-block\">N\u00facleo de levitaci\u00f3n<\/span>\n\t\t\t\t<\/div>\n\t\t\t<\/div>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n<!-- ===== TECHNICAL SPECS SECTION ===== -->\n<section class=\"mine-tech-specs\" id=\"tech-specs\">\n\t<div class=\"mine-section-header\">\n\t\t<div class=\"mine-section-tag\">Motor Voxel<\/div>\n\t\t<h2 class=\"mine-section-title\">Especificaciones T\u00e9cnicas<\/h2>\n\t\t<p class=\"mine-section-desc\">El sistema de cubo inteligente est\u00e1 integrado en el motor voxel. Cubo simple de 1x1 metro, con texturas avanzadas, materiales, simulaci\u00f3n y optimizaci\u00f3n.<\/p>\n\t<\/div>\n\t<div class=\"mine-tech-status-grid\">\n\t\t<div class=\"mine-tech-status-item\">\n\t\t\t<span class=\"mine-tech-status-label\">Arquitectura<\/span>\n\t\t\t<span class=\"mine-tech-status-badge mine-tech-partial\">Parcial<\/span>\n\t\t\t<span class=\"mine-tech-status-note\">Cubo 1x1 m simple, subdivisi\u00f3n 16x16 no implementada<\/span>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-status-item\">\n\t\t\t<span class=\"mine-tech-status-label\">Texturas<\/span>\n\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">Implementado<\/span>\n\t\t\t<span class=\"mine-tech-status-note\">Modos Uniforme, Jer\u00e1rquico, PorCara<\/span>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-status-item\">\n\t\t\t<span class=\"mine-tech-status-label\">Renderizado\/Volumetr\u00eda<\/span>\n\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">Implementado<\/span>\n\t\t\t<span class=\"mine-tech-status-note\">Densidad crom\u00e1tica + relieve ligero<\/span>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-status-item\">\n\t\t\t<span class=\"mine-tech-status-label\">Interacci\u00f3n\/LOD<\/span>\n\t\t\t<span class=\"mine-tech-status-badge mine-tech-partial\">Parcial<\/span>\n\t\t\t<span class=\"mine-tech-status-note\">LOD 0\/1\/2 no implementado, destrucci\u00f3n simple<\/span>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-status-item\">\n\t\t\t<span class=\"mine-tech-status-label\">Optimizaci\u00f3n<\/span>\n\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">Implementado<\/span>\n\t\t\t<span class=\"mine-tech-status-note\">Cach\u00e9 por tipo, ocultaci\u00f3n por culling<\/span>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-status-item\">\n\t\t\t<span class=\"mine-tech-status-label\">Funcionalidades avanzadas<\/span>\n\t\t\t<span class=\"mine-tech-status-badge mine-tech-partial\">Parcial<\/span>\n\t\t\t<span class=\"mine-tech-status-note\">Red l\u00f3gica, materiales, erosi\u00f3n, voxel ef\u00edmero<\/span>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-status-item\">\n\t\t\t<span class=\"mine-tech-status-label\">Simulaci\u00f3n<\/span>\n\t\t\t<span class=\"mine-tech-status-badge mine-tech-partial\">Parcial<\/span>\n\t\t\t<span class=\"mine-tech-status-note\">T\u00e9rmica, estabilidad, audio (datos)<\/span>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-status-item\">\n\t\t\t<span class=\"mine-tech-status-label\">Manipulaci\u00f3n f\u00edsica<\/span>\n\t\t\t<span class=\"mine-tech-status-badge mine-tech-partial\">Parcial<\/span>\n\t\t\t<span class=\"mine-tech-status-note\">Magnetismo, camuflaje, densidad variable<\/span>\n\t\t<\/div>\n\t<\/div>\n\t<div class=\"mine-tech-details\">\n\t\t<div class=\"mine-tech-card\">\n\t\t\t<div class=\"mine-tech-card-icon\">\ud83e\uddf1<\/div>\n\t\t\t<h3 class=\"mine-tech-card-title\">Arquitectura estructural<\/h3>\n\t\t\t<p class=\"mine-tech-card-desc\">Cubo macrosc\u00f3pico de 1x1 metro. El renderizado sigue siendo un cubo simple para preservar la compatibilidad con el malla existente y el rendimiento en PC de gama baja.<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-card\">\n\t\t\t<div class=\"mine-tech-card-icon\">\ud83c\udfa8<\/div>\n\t\t\t<h3 class=\"mine-tech-card-title\">Gesti\u00f3n inteligente de texturas<\/h3>\n\t\t\t<p class=\"mine-tech-card-desc\">Modo uniforme: textura \u00fanica. Modo jer\u00e1rquico: textura distinta para arriba\/abajo y caras laterales. Modo cara a cara: asignaci\u00f3n independiente para cada cara.<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-card\">\n\t\t\t<div class=\"mine-tech-card-icon\">\ud83d\udcd0<\/div>\n\t\t\t<h3 class=\"mine-tech-card-title\">Renderizado y volumetr\u00eda<\/h3>\n\t\t\t<p class=\"mine-tech-card-desc\">Densidad: difuminado crom\u00e1tico hacia el centro del bloque. Relieve: desplazamiento f\u00edsico de los v\u00e9rtices seg\u00fan un pseudo\u2011ruido determinista, sin dependencia de una textura de mapa de profundidad.<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-card\">\n\t\t\t<div class=\"mine-tech-card-icon\">\u26a1<\/div>\n\t\t\t<h3 class=\"mine-tech-card-title\">Interacci\u00f3n y LOD<\/h3>\n\t\t\t<p class=\"mine-tech-card-desc\">LOD din\u00e1mico no implementado \u2014 el cubo permanece simple. Destrucci\u00f3n por efecto de rotura simple (part\u00edculas). Nieve interactiva no activada.<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-card\">\n\t\t\t<div class=\"mine-tech-card-icon\">\ud83d\ude80<\/div>\n\t\t\t<h3 class=\"mine-tech-card-title\">Optimizaci\u00f3n del rendimiento<\/h3>\n\t\t\t<p class=\"mine-tech-card-desc\">Instancia \u00fanica: cach\u00e9 de la malla por BlockType. Occlusion culling basada en el ChunkMesher existente (caras internas enmascaradas).<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-card\">\n\t\t\t<div class=\"mine-tech-card-icon\">\ud83d\udd2c<\/div>\n\t\t\t<h3 class=\"mine-tech-card-title\">Funcionalidades avanzadas<\/h3>\n\t\t\t<p class=\"mine-tech-card-desc\">Red l\u00f3gica (se\u00f1ales), f\u00edsica din\u00e1mica (inflamabilidad, conductividad, fricci\u00f3n), erosi\u00f3n ambiental, voxel ef\u00e9mero, herramienta de extracci\u00f3n.<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-card\">\n\t\t\t<div class=\"mine-tech-card-icon\">\ud83c\udf21\ufe0f<\/div>\n\t\t\t<h3 class=\"mine-tech-card-title\">Sistemas de simulaci\u00f3n<\/h3>\n\t\t\t<p class=\"mine-tech-card-desc\">T\u00e9rmica: propagaci\u00f3n de calor, fundici\u00f3n, vaporizaci\u00f3n. Audio espacializado: frecuencias de resonancia. Estabilidad estructural: ca\u00edda de bloques sin soporte.<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-card\">\n\t\t\t<div class=\"mine-tech-card-icon\">\ud83e\uddf2<\/div>\n\t\t\t<h3 class=\"mine-tech-card-title\">Capacidades de manipulaci\u00f3n f\u00edsica<\/h3>\n\t\t\t<p class=\"mine-tech-card-desc\">Magnetismo, desintegraci\u00f3n por frecuencia, camuflaje (copia de la textura del vecino), densidad variable con flotabilidad.<\/p>\n\t\t<\/div>\n\t<\/div>\n\t<div class=\"mine-tech-extensions\">\n\t\t<h3 class=\"mine-tech-extensions-title\">Extensiones evoluadas<\/h3>\n\t\t<div class=\"mine-tech-extensions-grid\">\n\t\t\t<div class=\"mine-tech-ext-item\">Reflexi\u00f3n luminosa<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Crecimiento org\u00e1nico<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Almacenamiento Interno<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Corrosi\u00f3n Temporal<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Resonancia Arm\u00f3nica<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Fotos\u00edntesis Solar<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Memoria de Forma<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Interferencia Magn\u00e9tica<\/div>\n\t\t<\/div>\n\t<\/div>\n\t<div class=\"mine-tech-extensions\">\n\t\t<h3 class=\"mine-tech-extensions-title\">Extensiones Sist\u00e9micas Completas<\/h3>\n\t\t<div class=\"mine-tech-extensions-grid\">\n\t\t\t<div class=\"mine-tech-ext-item\">Voxel Poroso<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Propagaci\u00f3n Sonora<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Influjos Nerviosos<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Voxel Memoria<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Transporte Neum\u00e1tico<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Secuenciaci\u00f3n de Mutaci\u00f3n<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Fase Dimensional<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Retrorefracci\u00f3n<\/div>\n\t\t<\/div>\n\t<\/div>\n\t<div class=\"mine-tech-extensions\">\n\t\t<h3 class=\"mine-tech-extensions-title\">Extensiones Finales (Junio 2026)<\/h3>\n\t\t<div class=\"mine-tech-extensions-grid\">\n\t\t\t<div class=\"mine-tech-ext-item\">Propagaci\u00f3n de Fuego<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Condensador Voxel<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Geolocalizaci\u00f3n (GPS Voxel)<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Voxel Flexible<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Presi\u00f3n Hidrost\u00e1tica<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Latencia L\u00f3gica<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Fricci\u00f3n Cin\u00e9tica<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Detecci\u00f3n de Proximidad<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Firma Qu\u00edmica<\/div>\n\t\t\t<div class=\"mine-tech-ext-item\">Enfriamiento Activo<\/div>\n\t\t<\/div>\n\t<\/div>\n\t<div class=\"mine-tech-extensions\">\n\t\t<h3 class=\"mine-tech-extensions-title\">Adaptaci\u00f3n Ambiental<\/h3>\n\t\t<p class=\"mine-tech-extensions-desc\">Adaptaci\u00f3n din\u00e1mica de las capas expuestas (hierba, musgo, nieve, etc.) seg\u00fan el bioma. La l\u00f3gica se basa en SmartCubeManager y los biomas gestionados por TerrainGenerator \/ BiomeEffectManager.<\/p>\n\t<\/div>\n<\/section>\n\n\n\n<!-- ===== OPTIMISATIONS SECTION ===== -->\n<section class=\"mine-vehicles\" id=\"optimisations\">\n\t<div class=\"mine-vehicles-inner\">\n\t\t<div class=\"mine-section-header\">\n\t\t\t<div class=\"mine-section-tag\">Rendimiento &amp; Estabilidad<\/div>\n\t\t\t<h2 class=\"mine-section-title\">Optimizaci\u00f3n T\u00e9cnica<\/h2>\n\t\t\t<p class=\"mine-section-desc\">Optimizaci\u00f3n implementada en el motor voxel Godot 4.7 C# (Mono). Ganancias obtenidas de mediciones reales en tiempo de ejecuci\u00f3n o de c\u00e1lculos basados en las variables del motor (tama\u00f1o de chunk 16\u00b3 = 4096 bloques, distancia de renderizado 10 chunks, ~600 chunks cargados).<\/p>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-status-grid\">\n\t\t\t<div class=\"mine-tech-status-item\">\n\t\t\t\t<span class=\"mine-tech-status-label\">Malla<\/span>\n\t\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">~85%+ de v\u00e9rtices menos<\/span>\n\t\t\t\t<span class=\"mine-tech-status-note\">Malla voraz \u2014 fusi\u00f3n de caras<\/span>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-status-item\">\n\t\t\t\t<span class=\"mine-tech-status-label\">Pool de objetos<\/span>\n\t\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">0 asignaci\u00f3n GC<\/span>\n\t\t\t\t<span class=\"mine-tech-status-note\">Durante los remallados<\/span>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-status-item\">\n\t\t\t\t<span class=\"mine-tech-status-label\">Regulaci\u00f3n<\/span>\n\t\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">6x a 93x menos de llamadas<\/span>\n\t\t\t\t<span class=\"mine-tech-status-note\">Seg\u00fan el sistema<\/span>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-status-item\">\n\t\t\t\t<span class=\"mine-tech-status-label\">Fluidos<\/span>\n\t\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">Cascadas eliminadas<\/span>\n\t\t\t\t<span class=\"mine-tech-status-note\">Eliminaci\u00f3n de cascadas de remallado<\/span>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-status-item\">\n\t\t\t\t<span class=\"mine-tech-status-label\">Compresi\u00f3n<\/span>\n\t\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">66-93% de reducci\u00f3n<\/span>\n\t\t\t\t<span class=\"mine-tech-status-note\">VoxelQuant + BoxDescriptor<\/span>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-status-item\">\n\t\t\t\t<span class=\"mine-tech-status-label\">Array de Textura<\/span>\n\t\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">0% sangrado, ~17 MB VRAM<\/span>\n\t\t\t\t<span class=\"mine-tech-status-note\">Libres vs atlas 2D<\/span>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-status-item\">\n\t\t\t\t<span class=\"mine-tech-status-label\">Memoria<\/span>\n\t\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">Cientos de asignaciones evitadas<\/span>\n\t\t\t\t<span class=\"mine-tech-status-note\">Por cuadro<\/span>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-status-item\">\n\t\t\t\t<span class=\"mine-tech-status-label\">AI<\/span>\n\t\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">30x menos de escaneos<\/span>\n\t\t\t\t<span class=\"mine-tech-status-note\">Bloqueos eliminados<\/span>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-status-item\">\n\t\t\t\t<span class=\"mine-tech-status-label\">Carga de chunks<\/span>\n\t\t\t\t<span class=\"mine-tech-status-badge mine-tech-done\">49% menos de chunks<\/span>\n\t\t\t\t<span class=\"mine-tech-status-note\">40% m\u00e1s reactivo<\/span>\n\t\t\t<\/div>\n\t\t<\/div>\n\t\t<div class=\"mine-tech-details\">\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\ud83d\udce6<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">Carga y eliminaci\u00f3n de chunks<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">Distancia de renderizado reducida de 14 a 10 (49% menos de chunks). Predicci\u00f3n direccional de la carga. Regulaci\u00f3n de colisiones O(343) en lugar de O(n_chunks). L\u00edmite de mallado por cuadro ajustado.<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\ud83e\udde9<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">Mallado (Meshing)<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">Malla codiciosa: fusi\u00f3n de caras (~85%+ menos v\u00e9rtices). Corte de rebanadas. Pool de objetos ChunkMeshData (0 asignaci\u00f3n GC). Duplicaci\u00f3n de solicitudes. Tabla de colores precalculada O(1). ArrayPool y stackalloc.<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\ud83d\udcbe<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">Memoria y asignaciones<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">Colecciones preasignadas y reutilizadas. Matrices est\u00e1ticas preasignadas. DistanceSquaredTo en lugar de DistanceTo. Sobrecarga GetBlock(int,int,int) evita la asignaci\u00f3n de Vector3I. ArrayMesh y BoxMesh reutilizados.<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\u23f1\ufe0f<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">Regulaci\u00f3n (Limitaci\u00f3n de frecuencia)<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">10 sistemas regulados: GrassGrowthManager (~93x menos), MinimapUI (~9x menos), WeatherManager (~8x moins), HealthHungerUI (6x), TimeManager (12x), y m\u00e1s. Fusi\u00f3n de escaneos MinimapUI.<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\ud83c\udf0a<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">Sistema de fluidos<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">Conjunto visited anti\u2011redundancia. TrySetBlock salta si no cambia. Retorno temprano en SetBlockGlobal. Limpieza de bloques flowing hu\u00e9rfanos. Limpieza de fuentes inv\u00e1lidas. Cach\u00e9 de colecciones para snapshots.<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\ud83d\udca1<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">Iluminaci\u00f3n<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">TorchLightManager: culling distante m\u00e1s all\u00e1 de 48 bloques, sombras desactivadas. Pipeline Godot nativo: SDFGI, SSAO, SSIL, SSR, VolumetricFog. Cero costo de CPU para la iluminaci\u00f3n global.<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\ud83d\udddc\ufe0f<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">Compresi\u00f3n y almacenamiento<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">VoxelQuant: paleta + empaquetado de bits por sub\u2011chunk (66.2% de reducci\u00f3n media, cero error). BoxDescriptor: funciones impl\u00edcitas (67.8% a 92.4% vs VoxelQuant). Cach\u00e9 comprimido LRU 256 entradas.<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\ud83d\udda5\ufe0f<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">Renderizado por GPU<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">Texture2DArray: 201 capas, 0% de bleeding, ~17 MB de VRAM liberados. Separaci\u00f3n de mallas s\u00f3lidas\/l\u00edquidas. Shader de l\u00edquidos multiposici\u00f3n. Efectos AAA: SDFGI, SSAO, SSIL, SSR, niebla volum\u00e9trica, glow, tonemapping ACES.<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\ud83e\udd16<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">IA y Entidades<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">IsInstanceValid en _player (m\u00e1s de 12 sistemas corregidos). Escaneo de IA limitado (30\u00d7 menos escaneos). DistanceSquaredTo para detecci\u00f3n. L\u00edmites de entidades: m\u00e1ximo 15 aves, aparici\u00f3n reducida con mal clima.<\/p>\n\t\t\t<\/div>\n\t\t\t<div class=\"mine-tech-card\">\n\t\t\t\t<div class=\"mine-tech-card-icon\">\ud83d\udcbe<\/div>\n\t\t\t\t<h3 class=\"mine-tech-card-title\">Guardado y Persistencia<\/h3>\n\t\t\t\t<p class=\"mine-tech-card-desc\">Guardado de carteles integrado en el SaveGameManager. C\u00e1lculo del tiempo de juego basado en la diferencia entre guardados. WorldSettings persistidos (m\u00e1s de 45 campos).<\/p>\n\t\t\t<\/div>\n\t\t\t\n\t\t<\/div>\n\t\t<div class=\"mine-tech-files\">\n\t\t\t<h3 class=\"mine-tech-files-title\">Variables clave del motor<\/h3>\n\t\t\t<ul class=\"mine-tech-files-list\">\n\t\t\t\t<li><code>ChunkSize<\/code> \u2014 16\u00d716\u00d716 = 4096 bloques<\/li>\n\t\t\t\t<li><code>RenderDistance<\/code> \u2014 10 chunks (~600 chunks cargados)<\/li>\n\t\t\t\t<li><code>LoadCheckInterval<\/code> \u2014 0.15s (6.7 verificaciones\/seg)<\/li>\n\t\t\t\t<li><code>FluidTick<\/code> \u2014 0.25s (4 ticks\/seg)<\/li>\n\t\t\t\t<li><code>WaterFlowRange<\/code> \u2014 7 bloques horizontales<\/li>\n\t\t\t\t<li><code>LavaFlowRange<\/code> \u2014 3 bloques horizontales<\/li>\n\t\t\t\t<li><code>TorchCullingDistance<\/code> \u2014 48 bloques, sombras desactivadas<\/li>\n\t\t\t\t<li><code>CompressionCache<\/code> \u2014 256 entradas LRU en RAM<\/li>\n\t\t\t\t<li><code>MeshDataPool<\/code> \u2014 64 objetos ConcurrentBag<\/li>\n\t\t\t\t<li><code>TextureArray<\/code> \u2014 201 capas \u00d7 64\u00d764 p\u00edxeles<\/li>\n\t\t\t<\/ul>\n\t\t<\/div>\n\t<\/div>\n<\/section>\n\n\n\n<!-- ===== CTA \/ DOWNLOAD SECTION ===== -->\n<section class=\"mine-cta\" id=\"download\">\n\t<div class=\"mine-cta-content\">\n\t\t<h2 class=\"mine-cta-title\">\u00bfListo para explorar?<\/h2>\n\t\t<p class=\"mine-cta-desc\">\n\t\t\t\u00danete a la aventura de Minethelia. Mundo infinito, supervivencia profunda, crafteo avanzado y veh\u00edculos.\n5 idiomas compatibles: Franc\u00e9s, Ingl\u00e9s, Espa\u00f1ol, Chino, \u00c1rabe.\n\t\t<\/p>\n\t\t<div class=\"mine-cta-buttons\">\n\t\t\t<a href=\"#\" class=\"mine-btn mine-btn-primary\" onclick=\"return false;\" style=\"opacity:0.5;cursor:not-allowed;\">\n\t\t\t\t\ud83d\udd12 En Desarrollo\n\t\t\t<\/a>\n\t\t\t<a href=\"#\" class=\"mine-btn mine-btn-secondary\" onclick=\"return false;\">\n\t\t\t\t\ud83d\udcd6 Documentaci\u00f3n\n\t\t\t<\/a>\n\t\t<\/div>\n\t\t<!-- Temporarily disabled platform badges\n\t\t<div style=\"margin-top:30px;display:flex;gap:30px;justify-content:center;flex-wrap:wrap;\">\n\t\t\t<span class=\"mine-platform-badge\">\ud83d\udda5\ufe0f Windows<\/span>\n\t\t\t<span class=\"mine-platform-badge\">\ud83d\udc27 Linux<\/span>\n\t\t\t<span class=\"mine-platform-badge\">\ud83c\udf4e macOS<\/span>\n\t\t\t<span class=\"mine-platform-badge\">\ud83c\udfae 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