
Here is a first look at Minethelia …as it exists today in its development version. The game is still young, and many systems are under construction, but this image already shows the foundations of the voxel world: a generated landscape, distinct biomes, a day/night cycle, dynamic weather, and an interface beginning to take shape.
For now, there isn’t much gameplay yet: no quests, no combat, no complex objectives. But that’s expected — this stage of development is entirely focused on laying the technical foundations : terrain generation, weather, seasons, temperature, HUD, basic crafting, movement, physics, block handling, etc.
Each element visible on the screen represents a fundamental building block of the future game:
- the time and the weather,
- the season and the temperature,
- the player’s position,
- the current biome,
- the first crafts,
- and the real‑time performance.
This is only the beginning, but it’s a strong one. Minethelia is being built step by step, and each new update adds more depth to this world still taking shape.